In the wake of a vision of global harmony courtesy of Pokemon Go, there's no question that the monster collecting franchise is about as popular video games in existence. Pikachu is just as famous as Mickey Mouse, if not more so. The continued pandemonium around card prices ensures near-daily Pokémon headlines. It would be difficult to find a pocket monster game that failed to move at least a few million copies. Remarkably, unofficial Pokémon games go viral every year.
However in spite of that ubiquity and fame, some Pokémon games that remain underappreciated. These are games that failed to receive their proper due, or were buried under the hype of the mainline series. These are Pokémon games released on doomed platforms or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that might have blossomed if they had received sequels or modern remakes. With these criteria in mind, this list will not be just one more reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Still, these might be these Pokémon games. So, before rearranging your glasses and typing 'Actually,' let us just agree that these are Pokémon games for those possessing refined tastes, shall we?
Pokemon Ranch: The Cozy Forerunner
An excessive number of Pokémon games emphasize the battling aspect of the series, and not nearly enough of them focus on the ordinary aspects that would come with living with a companion. Sure, modern titles include minor mechanics like these in recent entries—players may pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a storage system to hold monsters from different games. Reviews from its launch noted Ranch was a poor if not outright hideous game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game is set on a ranch where your Mii avatars—get this—simply hang out with your pals. The activities with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life sim.
Ranch was released well before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the proliferation of idle games, and the video playthrough normalization of viewing games you aren't actively controlling. Most people never understood that Ranch's proposal to observe your critters as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so remarkable, there's a Twitch stream dedicated to broadcasting the game continuously. The individual who runs the channel states that, after almost twenty years of playing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokemon Duel: The Tactical Tabletop Game Gone
Did you know that Pokemon once had an official board game with miniatures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium phone games. Duel had the trappings of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.
All of these poor design choices obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and content in general," another commenter wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's scummy monetization model, gave people few incentives to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique board structure made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Whimsical Experiment
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season rolls around.
With dozens of mainline entries and spin-offs, chances are that I omitted that particular Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu